/* Praktikum 03
* Membuat objek
primitif : poligon
*/
#include<windows.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<stdarg.h>
#include<glut.h>
void display(void)
{
//GLubyte fly[]
= {
//0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x03, 0x80,
0x01, 0xC0, 0x06, 0xC0, 0x03, 0x60,
//0x04, 0x60,
0x06, 0x20, 0x04, 0x30, 0x0C, 0x20,
//0x04, 0x18,
0x18, 0x20, 0x04, 0x0C, 0x30, 0x20,
//0x04, 0x06,
0x60, 0x20, 0x44, 0x03, 0xC0, 0x22,
//0x44, 0x01,
0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
//0x44, 0x01,
0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
//0x44, 0x01,
0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
//0x66, 0x01,
0x80, 0x66, 0x33, 0x01, 0x80, 0xCC,
//0x19, 0x81,
0x81, 0x98, 0x0C, 0xC1, 0x83, 0x30,
//0x07, 0xe1,
0x87, 0xe0, 0x03, 0x3f, 0xfc, 0xc0,
//0x03, 0x31,
0x8c, 0xc0, 0x03, 0x33, 0xcc, 0xc0,
//0x06, 0x64,
0x26, 0x60, 0x0c, 0xcc, 0x33, 0x30,
//0x18, 0xcc,
0x33, 0x18, 0x10, 0xc4, 0x23, 0x08,
//0x10, 0x63,
0xC6, 0x08, 0x10, 0x30, 0x0c, 0x08,
//0x10, 0x18,
0x18, 0x08, 0x10, 0x00, 0x00, 0x08};
GLubyte fly[] = {
0xFF, 0xFF, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0xFF, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0xFF, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0xFF, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0xFF, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,};
GLubyte halftone[] = {
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0x00,
0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00};
glClear
(GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
/* draw one
solid, unstippled rectangle, */
/* then two
stippled rectangles */
glRectf (25.0, 25.0, 125.0,
125.0);
glEnable
(GL_POLYGON_STIPPLE);
glPolygonStipple (fly);
glRectf (125.0, 25.0, 225.0,
125.0);
glPolygonStipple (halftone);
glRectf (225.0, 25.0, 325.0,
125.0);
glDisable
(GL_POLYGON_STIPPLE);
glFlush ();
}
void init (void)
{
glClearColor (0.0, 0.0, 0.0,
0.0);
glShadeModel (GL_FLAT);
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei)
w, (GLsizei) h);
glMatrixMode
(GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D (0.0, (GLdouble)
w, 0.0, (GLdouble) h);
}
int main(int argc, char**
argv)
{
glutInit(&argc, argv);
glutInitDisplayMode
(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (350,
150);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
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